Clan Ice Hellion
Clan Ice Hellion. To the rest of the
Clans, these words conjure many images. Some see a Clan that attempts to
emulate its namesake to a fault. Others see a group of soldiers without a
sense for tactics or the ability to construct a balanced army. Some even
think of us as honorless warriors who refuse to follow respected Clan
tradition. To them we are more hungry for conquest of our fellow Clans than
committed to the vision set forth by Nicholas Kerensky. These perceptions
are inaccurate, but understandable in light of our Clan's often unstable and
inconsistent history. Our present strength, however, balances the less
fortunate episodes in our past, and, as this page will show, we have always
acted with true honor even when others did not see it.
Ice Hellion Demographics
Affiliation:
Crusader |
Clan Space Worlds: |
Capital:
Hector |
Atreus (35 percent) |
Population (Clan Space):
101,309,000 (3060) |
Babylon (23 percent) |
Population growth rate:
3.1 percent (82/51) |
Barcella (38 percent) |
Self-Sufficiency Index:
91 percent |
Foster (30 percent) |
Leaders: |
Hector (100 percent) |
Khan: Asa Taney |
Hoard (40 percent) |
saKhan: Sellen Cage |
Huntress (8 percent) |
Loremaster: Jonas Cage |
Londerholm (68 percent) |
Scientist-Gneral: Ken
(Pascal) |
Marshall (9 percent) |
Merchant Factor: Martine |
New Kent (6 percent) |
Master Technician: Lukas |
Tathis (30 percent) |
Senior Laborer: Lew |
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Military: |
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Clusters: 21 |
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WarShips: 13 |
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History
The founders of Clan Ice Hellion
chose to mimic their totem animal's speed and pack mentality. Using light
and medium 'Mechs and aerospace fighters, they served as scouts in Operation
Klondike. This role led to some friction with Nicholas Kerensky, as the
Hellions felt he had denied them the fights they deserved. The Clan still
bears this proverbial chip on the shoulder, aggressively defending its
martial abilities.
Light but powerful, the Ice Hellions
did well in the early years after the Pentagon campaign, using their speed
to devastating effect in various conflicts with other Clans. The other Clans
soon developed effective counter-tactics, however, and the Hellions found
themselves assailed from all sides. For a time, Hellion saKhan Lucius Moore
was a hero to his Clan for his seeming ability to win in hopeless
situations. Then senior Khan Cage discovered that Moore was using drugs to
enhance his troops' abilities. Enraged at what he took as a grievous slight
against the Clan eugenics program, Cage brought charges before the Grand
Council and called for a Trial of Grievance against Moore. The fighting that
followed was essentially a civil war within the Hellions, costing them 60
percent of their strength but freeing them of the taint of saKhan Moore's
dishonorable actions. Other Clans probed the Hellions' weakness, but the
Hellions fended them off. To compensate for their lower numbers, they
developed several new technologies, including the enhanced formula endo
steel and ferro fibrous armor used in modern OmniMechs.
In the debate over whether or not to
invade the Inner Sphere, the Ice Hellions were avid Crusaders. When the
Grand Council agreed to the Warden sponsored Dragoon Compromise in the year
3000, Hellion Khan Jena Norizuchi was outraged. Going against the Grand
Council's decision, she prepared to launch a pre-emptive invasion of the
Inner Sphere. SaKhan Ernest Wick declared a secret Trial of Grievance
against her for going against the Council's mandate, and once again the Ice
Hellions found themselves fighting a civil war. The details of this
so-called secret Trial did not emerge until recently, save that saKhan Wick
won and the Hellions kept faith with the Grand Council.
When the call finally went out for
the Invasion in 3048, the Hellions fared poorly in the Trials for inclusion
in the invasion force. Outraged, many Hellion warriors vented their
frustration in the "Hellion's Fury" campaign. These series of raids
throughout Clan space netted the Hellions many resources and much territory,
but also alienated them from many of their fellow Home Clans.
In recent years, Khan Asa Taney has
attempted to use the dissatisfaction among the Home Clans to form a
coalition that would elect him ilKhan and elevate the Hellions to Invading
Clan status. Even after the Khans of the Invading Clans destroyed his power
base, Taney remained close to the centers of power, and was one of the four
Khans who accompanied the ilKhan when they met with Victor Steiner-Davion to
negotiate the Great Refusal. During that Trial, the Hellions met the Nova
Cats and were shattered. Khan Taney was badly injured by Nova Cat Khan
Severen Leroux, and only returned to active duty in November of 3060.
Society
Ice Hellion society follows Clan
traditions, with warriors regarded as clearly superior to the civilian
castes. Inter-caste relations remain generally even, though the warriors
distrust the merchant caste. Believing merchant ways inherently corrupt, the
Clan Council assigns troops to escort and keep watch over all merchant
vessels.
The people of Clan Ice Hellions are
hard working, thriving on the marginal worlds that the Clan claim as their
own. This work ethic has forged strong bonds within the technician and
laborer castes. Both know that the other castes undervalue them, and are
thus very supportive of each other. Family units show similarly strong ties,
as do work groups and military units. Appreciation of others' abilities
within the family or unit is a natural extension of the bond within Hellion
"packs" (as they frequently term their various subgroups), and this
willingness to recognize the talents of others has made performance arts a
common pastime.
Bondsman are a feature of Hellion
life, particularly civilians taken in raids or when acquiring territory.
Expansionistic and belligerent, the Hellions know that bondsmen are living
evidence of their military strength. However, few captured warriors are
allowed to become abtakha, principally because of problems adapting to the
Hellions emphasis on speed and other unique battle tactics.
The idealization of speed colors all
aspects of Ice Hellion life. The Hellions place considerable emphasis on
first impressions and snap judgments rather than long term contemplation and
its associated second guessing. Such an attitude often works well in combat,
where swift reaction time can mean the difference between life and death; in
politics or business, however, it can pose major problems. The Hellion's do
not think things through, which has hurt their mercantile concerns as well
as their leaders' political ambitions.
Almost all members of this Clan are
strong believers in technology, but none more so than the warriors. Anything
that enhances their machines' speed or a warrior's reaction time, more
powerful engines, lighter components or EI implants, is much prized in Clan
Ice Hellion.
Military
The Hellions despise the necessity
of including freeborns in their combat units, but the small size of their
touman compared with the size of their territories requires this practice.
Trueborn and Freeborn warriors rarely mix, forming their own units and
serving distinct roles. The Hellions even train their freeborns in separate
camps from trueborn warriors. Most freeborns serve in flurry units, militias
that contain regular armor and infantry and that bulk out the Hellion Touman.
The Hellions acquired Elementals and battle armor late, and so have a poor
opinion of them.
The Hellions place less emphasis on
sibkos than other Clans, breaking them up during training to foster self
reliance among the troops. They believe that by weakening the links to the
sibko, a new warrior will develop stronger ties to his or her new unit.
Aside from their penchant for speed,
Hellion warriors are best known (and much derided) for their ability to
"talk a good fight." The Wolves take particular enjoyment in baiting the
Hellions for this habit.
Allies and Enemies
The Ice Hellions believe so much in
their own strength that they see little need to develop alliances with other
Clans. They occasionally form alliances of convenience, but nothing that
lasts beyond a single campaign or event.
Despite the Hellion's Fury campaign,
the Clan has no real enemies. They share a mutual antipathy with the Wolves,
who regard the Hellions as ineffectual and who often refer to them as "rime-stoast"
(a type of weasel). The Hellions understandably dislike the Wolves for this
attitude, and also for Khan Vlad Ward's dismissal of Asa Taney's efforts to
advance the Hellion cause. Despite Taney's incapacity after the Great
Refusal, this antipathy looks set to develop into a full blown feud.
Possessions
Worlds: 11 (10 shared, 1 exclusive)
The Hellions made extensive gains in
the Hellion's Fury campaign, particularly in the area spinward of Strana
Mechty. They have added these gains in the recent Trials of Possessions for
Ghost Bear, Smoke Jaguar and Nova Cat holdings, taking sections of Barcella,
Hoard, Atreus, Londerholm, and Huntress. However, all five worlds remain
contested. With the Hellion Touman stretched to its limit, the Clan may have
to abandon some of its new gains. |